• Implementing rotate through carry like that was a really bad decision IMO - it's almost never by more than one bit left or right at a time, and this could be done much more efficiently than with the constant-time code which is only faster when the count is > 6.

    Is the full microcode available anywhere?

    • I haven't published it yet as there are still some rough edges to clear up, but if you email me (andrew@reenigne.org) I'll send you the current work-in-progress (the same one that nand2mario is working from).
    • Since the shifter is also used for bit tests, the 'most things are a 1-bit shift' might not be the case. Perhaps they did the analysis and it made sense.
      • There are separate opcodes for shift/rotate by 1, by CL, or by an immediate operand. Those are decoded to separate microcode entry points, so they could have at least optimized the "RCL/RCR x,1" case.

        And the microcode for bit test has to be different anyway.

  • > For memory operands, there's an additional twist: the bit index is a signed offset that can address bits outside the nominal operand. A bit index of 35 on a dword accesses bit 3 of the next dword in memory.

    I wonder what is the use case for testing a bit outside of the memory address given.

    • So you can have bit arrays of any length in memory, rather than just 32 bits in a register.
      • That makes sense. LLVM could probably do better here by using the memory operand version:

        https://godbolt.org/z/jeqbaPsMz

        • The memory operand version tends to be as slow or slower than the manual implementation, so LLVM is right to avoid it.
    • It was probably easier to just implement it that way, given that the barrel shifter is 64 bits wide.