• Again, unless you have existing Windows 8/10 applications that were written against WinRT, UAP or UWP[0], that make use of WinUI 2.0, forget about touching anything related to WinUI 3.0 or WinAppSDK, stay away from the marketing.

    Exception being the few APIs that have been introduced in Win32 that instead of COM, actually depend on WinRT like the new MIDI 2.0 or Windows ML.

    Keep using Win32, MFC (yes it is in a better state than WinUI 3.0 with C++), WinForms, WPF, if using Microsoft only tooling.

    Otherwise, Qt, VCL, Firemonkey, Avalonia, Uno, ImGUI,....

    They were even forced to revamp WPF status at BUILD 2024, given how bad WinUI 3.0 was back then, and it isn't if it got any better, apparently it is in the process of being open sourced, to see if the community can take over the mess a $4 trillion valued company cannot fix.

    Really, stay away from WinUI, unless you're a Microsoft employee on the Windows team without any other option.

    [0] - Can explain by the nth time the differences, if one feels like it.

    • Just wanted to add a shoutout to WinJS for posterity, with which I built a Windows 8 app that I had published to the Windows Store for a brief period of time. Then they open-sourced the UI part of WinJS and decided it was just a web framework instead of an officially supported method for building Windows apps iirc, which was the end of my foray into the Windows store.

      https://github.com/winjs/winjs

      • I have a WinJS book somewhere, from Microsoft Press.

        When it was announced at PDC, they only talked about WinJS and nothing else, the folks of .NET Rocks have a few shows where they mention they thought .NET was done, and they needed to refocus into something else.

        The show where they interview Miguel de Icaza they go into this.

      • If you want JS, isn’t react-native-windows an option?
        • It probably is now, but I don't think it was at the time. This was back in the early Windows 8 era, when apps were called "Metro" – 2012 to 2015 I think? I'm primarily a .NET dev by trade, but I wanted to try something different with WinJS so invested time in learning that.
    • In that light, it is troubling that Friday’s blog post [0] announced “moving core Windows experiences to the WinUI3 framework” as a measure to improve the quality of said experiences.

      [0] https://blogs.windows.com/windows-insider/2026/03/20/our-com...

      • These steps are necessary stepping stones in getting the thing good, the question is, given Microsoft's tendency to abandon UI frameworks halfway, apart from the classical ones listed above, is if they will keep it focused until its gets as mature as those.
      • As long as it only applies to Microsoft employees, maybe the pain using C++/WinRT will finally improve the Visual Studio tooling for the rest of us, but I doubt it.

        Thus better leave WinUI to the Windows team.

      • The only good thing to say about that is it removes the stupidity of using Electron (or the Microsoft Edge equivalent) for built-in Windows apps and the Start Menu. SMH.
        • Whoever was responsible for that should be fired.
  • I agree with all the comments here saying "stick with Win32" --- this is "a mess" that you can easily avoid.

    Speaking as a long-time Win32 programmer, the requirements for your app are doable in a few KB (yes, kilobytes --- my vague estimate is less than 8KB) standalone executable. This is how I arrived at that:

    Enumerating the machine’s displays and their bounds

    A few API calls. Probably a few hundred bytes.

    Placing borderless, titlebar-less, non-activating black windows

    Creating non-functional windows is trivial. Another few hundred bytes at most.

    Intercepting a global keyboard shortcut

    A few dozen bytes to call SetWindowsHookEx.

    Optionally running at startup

    Write to the appropriate registry key. A few hundred bytes.

    Storing some persistent settings

    Ditto. Another few hundred bytes. You can use a .ini file too, for around the same size.

    Displaying a tray icon with a few menu items

    Most of this size of this will be the icon itself - a few kilobytes; the next biggest contributor will be text strings; and the rest is accomplished with a few hundred bytes of API calls.

    Add another few hundred bytes of (not much) logic, round up to a kilobyte and add maybe another for general overhead.

    But, in 2026, writing a greenfield application in a memory-unsafe language like C++ is a crime.

    Don't be swayed by the propaganda. Especially if your application has essentially no untrusted input.

    • How do you make your win32 app look good to the average person?
  • I used to code Win32 around the Win 95/98/2000 era (my first VC++ was 1.0 for 16bit) but switched to BSD and Linux around 2000 and haven't looked back. I avoid Windows as much as possible and did learn about .NET and how slow it was but I'm a bit shocked that Win32 is still a thing and still being recommended. Sort of makes me happy and sad at the same time...
  • Let me chime in and say that plain Win32 API is a perfectly viable option if you are using C++ (or another "OO" language) and if you are willing to sink a couple of weeks into writing your own MFC-like wrapper.

    Clearly this is not an option for those who are just starting up with Windows GUI work, but with little experience it is really a matter of 2-3 weeks of ground work and then you have full control over all nuances of the UI, yours to extend and mend as you wish.

    If there's one thing that Microsoft is really good at, it's ensuring deep backward compatibility. So anything that's based on Win32 API is going to be stable. If it works now, it will work later.

    I have some examples from 10+ years of development updates accumulated here - https://bvckup2.com/wip

    • The main thing that's hard going down this route is dark mode support. The Win32 USER and common controls just don't not support dark mode, but are actively hostile to it due to the amount of hardcoded light colors and backgrounds in the system. All of the system colors are light regardless of the dark/light system setting, highlights are hardcoded to light blue, disabled controls use a hardcoded color, half of the window messages for changing control colors are silently ignored with theming is enabled. Menus are among the more difficult to deal with as they require extensive owner draw.

      On top of this, there are a small handful of system UIs that do support dark mode and make your program look inconsistent with dark mode regardless. Message boxes will switch to dark mode, and so will file dialogs -- which is a problem if you've used the Vista-style customization, as any syslinks will appear in a color of blue that's hard to read against the dark mode background.

      • First, dark mode is for people who set their screen brightness too high.

        Second, win32 is designed with the ability to change all the default colors and you used to be able to do this by right clicking the desktop and selecting "properties". If dark mode doesn't follow this - just another symptom of Microsoft's siloing incompetence. The team that wrote dark mode may not have been aware that this feature existed because parts of the platform are so disconnected from other parts.

        • Dark mode for apps is a setting in the OS and a general expectation now, it's suboptimal to ship a new UI that doesn't support it. And, again, Win32 message boxes in your program will switch to dark mode whether you want them to or not.

          Win32 controls ignoring system colors goes much farther back than dark mode being introduced in Windows 10. The theming engine that broke a lot of that functionality was introduced in Windows XP. Beyond that, there were always a few hardcoded colors like disabled gray text going back to Windows 95.

          Dark mode ignoring Win32 system colors is not incompetence. It was _intentional_. Dark mode was introduced by the UWP side, which intentionally did not extend it to Win32. To this day, there is not even a Win32 API for desktop apps to query whether dark mode is even enabled. The official recommendation is to compute the luminance of the UWP foreground color setting:

          https://learn.microsoft.com/en-us/windows/apps/desktop/moder...

          • Only a very small minority of users actually care about dark mode. It is not a general expectation for software, as loud as those users may be on forums like this one.
          • But they had dark themes for the XP theming engine, e.g. the Zune theme, didn't they? They could make the dark mode switch to a dark theme for XP-style themed controls and configure dark colors for the Win32 system colors.
        • It is not. I have some issues with my eyesight and dark mode makes it easier to use a computer in some lighting conditions. So for me dark mode is an accessibility feature. And yes you could use the ugly recolor feature windows has but dark mode does the same thing and looks better most of the time cause a UI designer actually looked at it.
    • The last time I built a native Windows app years ago, I used WTL 3.0. It’s a light weight wrapper on the native Win32 API, lighter than MFC. It took out the unpleasantness of working directly on Win32 API and wrapped it in a simple OO framework. It had access to all features of Win32. It could produce runtime binary in dozens of K, instead of MB or GB.

      Microsoft released it open source later on. Looking at the repository, looks like it has been kept up and maintained, up to version 10 now.

    • Judging from the screenshots, that doesn't produce Windows 11 style UIs, right? I.e. it contributes to the problem exploree at https://ntdotdev.wordpress.com/2023/01/01/state-of-the-windo...
      • Screenshots are made on Windows 8.1 box, the windows chrome comes from there.

        Plus the whole thing is meant to work on ancient Windows versions (like, Vista and WS2008 ancient), so that ultimately defines the minimal common UI denominator.

      • Maybe I grew up with Windows so the older uis don’t phase me, but I find these sort of complaints rich considering differences between gtk, qt, etc in Linux userland. The average Windows user might stumble on an aero dialog, which is arguably less jarring in win11 than og metro.
      • Many would consider that a positive.
      • Jesus, that's way worse than I expected before clicking
    • I don’t want to be that person, but if you can think of a decent API for your MFC-style wrapper, an AI should be able to write a decent implementation for you.
      • Agreed. In fact this supports the GPs point about using the rawest form of GUI manipulation.

        For years we loaded up libraries and abstractions to minimize boilerplate. These hid the actual underlying mechanisms and often made specific customisations harder to do since you were taken away from the raw functionality.

        These days AI is extremely good at writing boilerplate and in my opinion explicitly typed out boilerplate code is much easier to reason about than a library that abstracts things away to a one line annotation or similar.

        A good example is that i've recently been leaning back to the raw Android apis for things like recyclerviews etc. It used to be 10+ files to changed to create an efficient scrolling view on Android with various resources and adapters required. So a whole bunch of libraries came out to try to abstract the complexity away. You know what though? I don't care about that anymore. I'm going back to the raw GUI APIs where possible because it's so explicit and clear even if it's 10x more code.

    • Why not just use C++ Builder or Delphi?
      • Presumably because they don't support C++23
    • > If it works now, it will work later.

      Wine is better at it than Windows itself. Especially for really old programs.

  • I'm an embedded programmer who occassionally needs to write various windows programs to interface with embedded devices (usually via serial port or usb), and I find it a breeze to write native gui programs in pure win32 and c++.

    Recently had to add a new feature to and old program that was last updated in the XP era and two things to note:

    1. The program did not need to be updated to run on Vista, 7, 10 and 11, shit just kept working throughout the years.

    2. I loaded the project into Visual Studio 2022, it converted from VC6 and compiled without problems, added the feature, shipped a new .exe to the customer, and it just worked.

    What other platform has that backwards and forwards compatibility success story?

    • I feel like I'm the only person in the world who would rather write ugly win32 jank for the rest of my days than ever having to touch an "elegant" or "well structured" Cocoa codebase. In win32 if you want a button you call a function and pass a hande, in the Apple world you first subclass 7 interfaces in some unreadable Smalltalk-wannabe syntax and pray you don't need to access the documentation. And of course they constantly change things because breaking backwards compatibility is Apple's kink.
      • After bouncing around GUI toolkits (from win32 to SwiftUI) and web for 30 years I have simply run out of fucks. They all suck. Each in their own unique way. Apple aren't worth singling out - they are just their own special isolated variant of it.
        • Tcl/Tk is pretty good in terms of rapid development. Unfortunately it has stagnated quite a lot over the years.

          Gtk on the other hand is absolutely terrible and its developers don't help by completely rewriting things every few years and breaking all existing code in the process.

          • Tcl/Tk was also popular in certain niche products, like in RF test equipment.
        • But, why? It's been 30 years. You'd think somebody would have figured out how to make a decent GUI toolkit or framework.
          • Have you tried WinForms? It isn’t the latest hotness so Microsoft has to be dragged kicking and screaming to support it in current VS, but they were forced to do so because corporate developers still have some clout.
          • They generally get the design right after some mistakes and are stabilizing it, when the new UI designers take over and want to re-do it from scratch.
          • We just built layers of shit over the ones we have.
      • This is patently false. To add a button to your UI, you open your window’s nib file Xcode/Interface Builder, click the plus button on the toolbar, and add a button. Then you control-drag from the button to File’s Owner and choose the method that you want to invoke when the button is clicked. Done.
        • Programming with GUIs?
          • Yes, generations of Mac and Windows programmers have used GUIs to create their GUIs. Visual Basic, MFC + App Studio, .NET + WinForms, Interface Builder…
          • Why wouldn't you program a GUI with a GUI if one is available? Avoiding the use of WYSIWYG editors when making GUIs is like avoiding the use of musical instruments when writing songs.
        • And this already worked in OPENSTEP, like 30 years ago.
      • That feels like quite the exaggeration. If all you want is a button, all you need to do is initialize an NSButton and then tweak a few properties to customize it as desired.

        If you want something more custom, subclass NSControl and you’re off to the races.

        And if Obj-C isn’t your cup of tea, one can use Swift instead, even in a codebase that had been only Obj-C prior.

      • How to add a button in SwiftUI:

            Button(“Click Me”) { buttonWasClicked() }
      • I'm probably another, but I have never done any professional Win32 work. You know, those kind of jobs are rare now and I doubt they want anyone without experience.
      • You can now use SwiftUI, which is, as of the latest version, quite stable. They used to change things a lot between releases a few years ago, but nowadays you don't need to refactor your code every year. Only issue with it is that it's iOS first, so you may need to fallback to AppKit (Cocoa) to implement more complex elements.
      • Sorry, but this is simply just misinformation.

        If you were doing "classic" Cocoa in the way it was intended, you wouldn't need to subclass anything for a simple button.

        You wouldn't even need to write a single line of code, you'd just instantiate said button in Interface Builder, hook it up to a delegate (e.g. a window controller) and off you go. You can create a hello world example with a handful lines of code.

        And even if you'd rather create the button programmatically, it's not much more involved.

        Sure, if you're coming from Win32 and expect to program Cocoa without learning Cocoa, you're out of luck. But I guess that applies to all frameworks.

      • This is such a wonderfully beneficial comment to the HN community. It should get an award.
    • To me this kind of "no need to change anything" implies stability but there's a younger cohort of developers who are used to everything changing every week and who think that something that is older than week is "unmaintained" and thus buggy and broken.
      • One of the earliest security issues that I remember hitting Windows was that if you had a server running IIS, anyone could easily put a properly encoded string in the browser and run any command by causing IIS to shell out to cmd.

        https://learn.microsoft.com/en-us/security-updates/securityb...

        I mentioned in another reply the 12 different ways that you had to define a string depending on which API you had to call.

        Can you imagine all of the vulnerabilities in Windows caused by the layers and layers of sediment built up over 30 years?

        It would be as if the modern ARM Macs had emulators for 68K, PPC, 32-bit x86 apps and 64K x86 apps (which they do) and had 64 bit Carbon libraries (just to keep Adobe happy)

        • Better to have known unknowns, than unknown unknowns.
      • I think its at least as much of a working environment preference.

        Once I became experienced enough to have opinions about things like my editor and terminal emulator... suddenly the Visual Studio environment wasn't nearly as appealing. The Unix philosophy of things being just text than you can just edit in the editor you're already using made much more sense to me than digging through nested submenus to change configuration.

        I certainly respect the unmatched Win32 backwards/forwards compatibility story. But as a developer in my younger years, particularly pre-WSL, I could get more modern tools that were less coupled to my OS or language choice, more money, and company culture that was more relevant to my in my 20s jumping into Ruby/Rails development than the Windows development ecosystem despite the things it does really well.

        Or to say differently: it wasn't the stability of the API that made Windows development seem boring. It was the kind of companies that did it, the rest of the surrounding ecosystem of tools they did it with, and the way they paid for doing it. (But even when I was actually writing code full time some corners of the JS ecosystem seemed to lean too hard into the wild west mentality. Still do, I suspect, just now its Typescript in support of AI).

      • Repeat after me: New! Fresh! Clean!
    • Yeah that doesn't always work that well. Think you were lucky.

      Add high DPI to the mix and things get rough very quickly. Also the common control have weird input issues (try ctrl+backspace in an Edit control). All those little things need to be fixed carefully for something to be ok in 2026.

    • The one big challenge I've had with big legacy Win32/C++ codebases is migrating it fully from 32bit to 64bit. Loads of know-how and docs for complex GUI controls and structs are lost to time, or really fragmented. Other than that, yeah it really does all just work once you're past that.
      • I went through that a few years ago and it actually went pretty smoothly. There were a few UINT_PTR or DWORD_PTR changes I had to get used to and a couple of string glitches (we mostly used the _T() macro for strings and already used the _t variants of string functions in the original code, so that helped).

        The biggest problems were DAO (database) and a few COM controls that were not available in x64.

        • Having to use macros for literal strings in your code is just incredibly stupid of Microsoft and/or C++.
          • How do Linux and Java do it, when you want to compile your program in both 16-bit char and 8-bit char mode? Oh that's right, you don't.

            You can pick one or the otherfor Windows too, so don't ask me why it's done that way. It was originally so you could compile for both the new hotness Unicode, and the old compatible ASCII.

      • Well it's still a 32 bit program so I guess that helps. Would probably require some porting to make it 64 bit native, but as long as you use the WPARAM, INT_PTR typed and what not correctly it 'should just work'.
        • Yeah that's the bulk of the work for migrating small Win32 apps. Things escalate when someone has built their own dynamic GUI framework over Win32, used a range of GUI controls, and then built event-driven apps on top of that, it's a lot lol
      • In 32-bit windows, you used to be able to see if a pointer was valid or not by seeing if it pointed to the last 2GB of address space. If it did, it was pointing to Kernel memory that was not valid for user mode code.

        But then Large Address Aware (4GB limit) changes everything, and you can't do that anymore. In order for a program to be Large Address Aware, you need to not try to do things like check high bits of pointers, then every single library and DLL you use also needs to do the same.

        • That sounds like the same ugly hack that caused programs not to be “32 bit clean” back in the day for Macs
          • One difference is that the Mac OS itself was not initially 32-bit clean, with the top byte being used by the Memory Manager.
          • Ah yes, these 68000 pointers have a spare 8 bits for me to use! Because nothing will ever need more than 16 MB of memory. Sigh.
            • This is how pointer authentication codes work on Arm64.
      • Doesn't WINE have pretty decent documentation by now from all the reverse engineering?
        • Win32 programming has been reduced to a small niche now. Even 20+ year old Win32 books don't cover things in-depth (or practical use cases) let alone the 32bit->64bit migration
        • Wine cannot even install office 2014. It's not really as food as some claim sadly.
          • Lutris can up to 2016.
    • And the 12 different ways to define a string depending on which API you call
    • I've not done MFC Win32 programming since 1999 but if I recall those programs don't execute the main() function. They instantiate the Win32 class for your app or something like that. I can't remember any details anymore.
    • But isn't that illegal now? You have to write everything in rust according to their cto.
    • But that’s the point the article’s making. At the C level you’ve got a fully functional system. Above that level (even at the C++ level), feature support is a mess.
    • ‘Madness is something rare in individuals — but in groups, parties, peoples, and ages, it is the rule’ —F. Nietzsche

      (tongue in cheek)

    • Winforms?

      lol at them still bekng the best option. so much wasted effort trying to replace them

      • Winforms is great until you try to make windows dynamically sized, or deal with DPI nicely. In every other regard it's still fine, and for accessibility actually _better_ than many subsequent frameworks. And produces nice small fast executables.
        • I assume that if Microsoft hadn't abandoned WinForms for the next thing, it would support dynamic sizing and DPI properly. It's mindboggling how much time and effort they've wasted coming up with new GUI frameworks instead of just improving on what they have.
        • Or, unless they've changed it, hardware accelerated rendering. Winforms was based on System.Drawing, which used GDI+, which was largely software rendering. This was confusing because GDI+ was not really related to GDI, which had and still does retain some hardware acceleration support. Even basic color fills start becoming an issue with a big window/monitor.

          Winforms is also .NET based, so it's inaccessible if you don't want to write your UI in and take a dependency on .NET.

        • Windows dynamically sized is quite easy, people have had enough time to learn how to use layout managers in Windows Forms.

          Naturally it is a bit more than just drag and drop controls from the toolbox.

          HiDPI is supported in modern .NET, with additionally APIs, that aren't enabled by default only due to backwards compatibility.

        • transparency as well. WinForm really struggles with the idea of stacking elements on top of one another where there is an arbitrary amount of transparency or tricky shapes. Its just not worth the hassle compared to WPF.
        • It's been a while since I've touched it, but IIRC they made WinForms play with Hi-DPI nicely.
    • How does it look? I mean, what do the widgets look like?
      • This was an MFC project, so your old standard win32 common controls that looks the same since 98 or so.
    • Same here - our IOT device is a i5 running Windows IOT. Recently I switched from C++/Win32 to Golang and walk.
    • Honestly, your GUIs are too simple to be part of this conversation. Try writing something like Spotify in WinAPI and that's not even a complicated GUI either.
      • Spotify would be remarkably improved if it became a simple enough gui to be excluded from this conversation.
      • Most apps at the time managed that quite successfully. IIRC Adobe Photoshop was an MFC app. There was no other API but Win32 API.
  • The author is right, it's really such a mess.

    The lessons I've learnt building and shipping a few a Windows apps at scale are basically:

    (1) Learn Win32 and use those ancient APIs if possible, they're extraordinarily stable and you'll probably need to reach for them anyway. They're not that scary.

    (2) Don't use any Microsoft-owned UI toolkit, you'll get burnt. Literally anything is better. Ideally choose a toolkit that doesn't prevent layering in Win32 tweaks on top, otherwise you'll end up hitting cases the toolkit developers didn't think of and you can't fix. You're going to need a custom WindowProc eventually. You need to have access to the underlying Win32 window lifecycle and handles.

    • > "(2) Don't use any Microsoft-owned UI toolkit, you'll get burnt"

      This is 100% true for all of their techs produced within the past ~20 years, but WPF and Winforms are extremely stable with no real issues.

      It's so weird too because most of everything they've done in the past 20 years has basically just been incomplete remixes of WPF. If they just stuck with WPF and extended it onward, something like a UI toolkit equivalent of C#, it would 100% be the gold standard for Windows development today, and perhaps even UI development in general if they open source/standarded it.

      • Ahhm. At previous $DAYJOB, I inherited a WPF app written in 2012; I stumbled upon several WONTFIX bugs through the years - mostly having to do with shared memory bitmaps, having to manually call GC at times, and a host of other things.

        Stable, but many issues. Stay away if you value your sanity and do anything nontrivial.

  • The answer to your question of "why not Electron" at the end is: because then your app will suck. You've laid out the reasons why native apps are harder to make, but the reality is that Electron trades your ease of development for the user having a crappy experience. If you care about producing a good product, then you have to suck it up and make the native app even if it is harder.

    Also, I think C# is miles better than TypeScript, but that's just my preference.

  • > But, in 2026, writing a greenfield application in a memory-unsafe language like C++ is a crime.

    I disagree, the GUI layer is far from behind a safety critical component, and C++ is a battle-tested choice for everything from GUI, videos games, to industrial applications. If C++ is safe enough to control airplanes and nuclear reactors when used well, it is certainly safe enough for something as trivial a GUI.

    The article also fails to mention frameworks like Qt, arguably the best way to write GUI apps in 2026. Qt is native (C++), has built-in memory safety features (but no GC), and is cross-platform.

    • Yet we cannot consider Qt to be native app development since every app requires the Qt runtime. Native means system libraries only.
      • There is no Qt "runtime". Qt is just a library.

        > Native means system libraries only.

        Every non-trivial application will eventually use third-party non-system libraries.

        I think "Native app development" has at least two meanings:

        1. narrow meaning: the program uses a native UI toolkit (Win32, Cocoa)

        2. broad meaning: the program targets one or more specific platforms and the UI is not not just a webview

        Even with the narrow meaning, WxWidgets would qualify as "native development" (because it uses native UI toolkits under the hood), yet it is still a third-party library.

      • >Native means system libraries only.

        Since when? To me, anything not webview-based is native, though you have varying degrees of integration into the platform.

        • Why single out WebViews? Would you consider Flutter native? It renders widgets on its own just like a WebView does.
          • Most toolkits, including WebUI 3.0, render widgets on their own, so you can't distinguish just on that. I'd say anything written in an interpreted language is not native, and Javascript falls into that category. Dart at least is possible to compile ahead of time, and so is C#.
            • WebViews aren't written or rendered with interpreted languages either. It's also not usually Javascript that makes browser based apps so heavy. It is almost always the whole browser stack that is making them large and memory hungry, which is mostly written in C++.

              You can also hook a WebView up directly to a low-level language and skip Javascript entirely, so does that mean Rust + WevView = Native?

      • I have always considered Qt apps (even for Windows) to be native. Think of VLC, VirtualBox, etc.
    • Why would the article mention Qt? Qt is native for a subset of Linux distributions, not Windows.
    • ...but it is comfortable and actually a PITA compared to any managed execution environment :-)

      Sure, embedded systems are a different anmial...

  • > And from what I can tell, neither are most developers. The Hacker News commentariat loves to bemoan the death of native apps. But given what a mess the Windows app platform is, I’ll pick the web stack any day, with Electron or Tauri to bridge down to the relevant Win32 APIs for OS integration.

    Well yes as a user I prefer native apps for their performance. It's clearly a mess to develop native apps as the article shows. But as a user I don't see that problem. I do see ever worsening apps though. Like the total mess that is new outlook and teams.

    • That’s ironic given that the new Outlook and Teams are a mess because they are web apps instead of native apps.

      Web apps cause have lots of trouble emulating proper native look and feel and often have wierd issues with things like consistent focus and keystroke navigation. They have all the dumb issues of Java apps with no improvements beyond not being Java and are slower and more memory heavy to boot!

    • Speaking about Electron, for my own little tools I have been using TypeScript+Bun with Electrobun.

      https://github.com/blackboardsh/electrobun

      • This is neat! I clicked through about 10 app examples on that page and none of them had a screenshot of the app!

        It's a grave sin to have an app repo without a screenshot in the main README.md.

        Note: Yes, I know that electrobun itself has videos on the README.md

    • When Microsoft themselves use electron to develop apps what expectations can we have on other devs?
      • Microsoft has always stood for mediocre quality software so that's no surprise.

        Also, they stopped caring about Windows because they want recurring service revenue. Making Windows a subscription service for consumers would outrage the users (even though they kinda already do this for business with Microsoft 365). So the consumer market is just viewed as a billboard for M365 and Copilot. So everything you see there is just lowball effort, even worse than their normal quality.

      • Considering people are leaving Windows in part because Microsoft is shoving web slop into it, perhaps other devs should learn the lesson that it's not acceptable to use web frameworks on the desktop.
      • To do better?

        It's demonstrably possible. And further, why does what some portion of Microsoft, a huge, multi-headed beast, does qualify as the bar for what is reasonable for users to expect?

        • This, and add to that the fact that web apps make it trivial for the dev to just randomly change the GUI out from under me without my consent or ability to prevent it, and, well, wonder why I and so many others dislike them? I want to be able to refuse app updates, thank you very much.
        • A question - Which portion of Microsoft, the multi-headed beast develops pure-native apps now ? Even the Windows 11 Settings app is Javascript.

          The multi-headed beast has been assimilated by web-tech. They can't code GUI C++ no more - except their compiler/graphics team. And even the latter are dying.

          • There are like three settings pages that use JavaScript and React Native, the vast majority of Settings is C++ and XAML/WinUI2
        • As a user Microsoft is windows and windows is Microsoft.

          If doing native apps was realistic then I’d expect windows, Microsoft, etc to also do them.

      • To decide what tools are the right job for each project,

        same expectation as always.

        So many “let’s race-to-the-bottom along with the authority” comments on HN lately.

        Dude: no! =]

  • It’s been a long time since I had to touch Windows development. If I had to do it over again, I would use React Native for Windows UI where possible and low-level Win32-React Native module bridges for user space code.

    The last time I had to do Windows development was about 15 years ago. I used a library called WTL (I think a couple comments here mention it). I couldn’t use any of the newer stuff that Windows 8-10 were pushing because it needed backward compatibility. It seemed way less bloated than MFC, but not as annoying to use as ATL or rawdogging Win32 APIs.

    Ironically, I was developing a Win32 app to build a cloud bridge to a Rails app (talking to Quickbooks COM API which was hell on Earth, with XML and XML definitions) on Mac, using VMware on Mac to talk to Quickbooks Windows. I was so annoyed with Win32 development I used the Chrome Embedded Framework library to build the UI for the Win32 app so I wouldn’t have to wrestle WTL for UI and just have browser-based views to drive UI.

    I think it was very tempting to drop C/C++ development for .NET code, but I didn’t want to drop off user adoption by requesting users to download a huge .NET runtime if their computer didn’t already have it.

    This was when I was building Levion, a Quickbooks Windows to Cloud Rails app…

  • Author raises several good points. Why isn't the latest .NET runtime pulled down into Windows 11 devices via Windows Update? Why isn't there a better path forward for deployment?

    It's another example of how they have completely abandoned any attempt at providing a good user experience across their products

    • I'm assuming but the versions are not fully backwards compatible so you can't just ship the latest version, they would need to ship all. There almost ten .NET versions released after the one which ships in Windows. And a new version is released every year.

      The author does mention that .NET does have distribution options which don't require the user to install the runtime. You can have it package the full runtime with your build, either as a bunch of files, a self-extracting executable, or a standalone AOT-compiled native executable.

      The author mentioned that the AOT-compiled executable is 9 MiB which is unacceptable to them. The other options will need even larger. Personally I don't see 9 MiB as a big deal especially when the author would rather go with Electron which is larger at worst (bundled Chromium) and only inefficient at best (system WebView).

    • Windows update is how it used to work and it's terrible. An update breaks old apps, or downloads a every single version (not feasible). Who would want to run windows update to install a new app?

      It's just a bad idea. Today we just pack in the DLLs and it just works.

      • No one suggesting using Windows Update to install new apps, they are suggesting the current .Net framework should be elevated to a first class Windows citizen and included with Windows installs and updated with Windows Update, and that seems like and obvious idea that should have been implemented when .Net Core became .Net.
        • .NET versions are not fully backwards compatible. Would you like every Windows install to ship with over ten versions of the .NET runtime?
    • There are a few reasons that I can see why they don't integrate the latest .net.

      First is that the security model changed with .net 5. Next is that they subsume Mono/.net core into the foundation of the language and this cost them them the ability to support Windows native development, specifically anything to do with Win32 API.

      If you look at .net 10 and compare that to .net 5 you can see that they are trying to reintegrate the Win32 API but now it is in the all new Microsoft namespace.

      The amount of change is too significant to act as a drop in replacement for the original .net framework. Maybe they could have gone a side-by-side installation, but the rapid development of The NET Framework I think made it too hard to tie to an operating system update. They wanted to free it from that update cycle of once a year or every two years and allow the development to progress rapidly at the cost of having to download it and install it each time.

      • Side by side is what I'm asking for. Just like there's WebView (IE-based) and WebView2 (Chromium-based, evergreen, updated every 4 weeks).

        I don't think the rapid development cycle argument holds water, when they're shipping a new WebView2 every month.

    • There’s two versions of .NET. One is “legacy”, which is stable as anything and bundled with the OS. The other is “Core”, that only has support for three years and isn’t 100% compatible. The reason the latest .NET runtime isn’t bundled is the above: the stable version is bundled.
      • Core is compatible with non deprecated apis.

        That’s why they had .NET 5im stead of .net core 5

  • rwmj
    This is quite timely as we need to write a simple UI for Windows (a few buttons, status, maybe a file menu). The main constraint is it must compile to a single binary (.exe) with no dependencies such as runtimes, DLLs, languages etc. It also needs to run on some older unsupported Windows systems, probably Windows >= 7, 32 bit.

    My first thought was MFC. Basic, fast, well understood.

    But then maybe WxWindows so we can cross-compile it (from Linux) and use the same UI on other platforms? It could probably be compiled statically although I've not tested it.

    Or Mono, but that needs a runtime?

    Edit: Some comments mention Qt which could also work although how large is the runtime? Can it be compiled statically?

    • .net will work. Use a weaver (fody) or the modern features to roll everything into 1 .exe.

      Use self-contained to have everything together.

      https://learn.microsoft.com/en-us/dotnet/core/deploying/sing...

    • > Edit: Some comments mention Qt which could also work although how large is the runtime? Can it be compiled statically?

      You need a commercial license for that, but yes you could. But since applications are typically distributed with install bundles that put into application-local program files directories, it's not super-important as long as you only cherry-pick the Qt libraries you need.

      • This is wrong. There's a misconception that you can't statically link your app when using the open-source LGPL version of Qt. From my reading of the LGPL license this doesn't appear to be the case[1]. The LGPL allows you to statically link your app as long as you provide the object files and allow users to relink your app with a different version of Qt.

        I've observed many people spreading this misinformation about only being able to dynamically link with the LGPL version of Qt. Please stop this.

        [1] https://www.gnu.org/licenses/gpl-faq.html#LGPLStaticVsDynami...

        • Yes, that is true, but in practice nobody has ever done that. And the material complexity of offering that mode is higher than just dynamically linking the library.

          Also, modern compilers make this method much harder to use. It is much harder to stably relink object files like that than to just use the normal dynamic link method.

    • For such a trivial thing I'd just take imgui.

      MFC, wx, Qt .. it's all overcomplex pointless bloat for this task imo.

    • Delphi or Lazarus (https://www.lazarus-ide.org) should solve it.
      • Nice, I didn't know there was a free software version of Delphi nowadays.
  • > However, for no reason I can understand, Microsoft has decided that even the latest versions of Windows 11 only get .NET 4.8.1 preinstalled.

    .NET has new releases every year, supported for 2 or 3 years. That’s not really compatible with Windows release cycles. Also, if Windows 11 25H2 shipped .NET 8, and now Windows 11 26H2 would ship .NET 10, apps which depend on version 8 might break. Easier to just think of .NET as a runtime like Java or Python.

    ---

    Regarding tray icons, 1Password, Signal, and Discord are all Electron apps, so they are using Chrome’s UI toolkit, and its menu component.

    Myself, I’m happy with WPF. Starting with .NET 9, it comes with a really good WinUI-style theme.

    • .Net has always been hugely backwards compatible and breaking e.g. .Net 8 apps which will run out of support in November 2026. How is constantly needing to update .Net any different from constantly needing to update any other part of Windows?

      Ideally they would just install newer .Net releases side by side and uninstall .Net releases as they drop out of support.

  • Really nice article, thanks - yes I found the same myself recently when trying to write a trivial (I thought) Windows app.

    I first investigated the Windows native options and was pretty bamboozled; I wanted to use the "mainstream" "up to date" option (presumably c# and some framework) but as TFA describes, it wasn't at all clear which that was.

    I ended up doing it in python with pyqt then finding out a clean deployment was a pain, so revisited the .Net options and remembered why I'd discarded them in the first place...

    It is indeed a complete mess (at least coming in anew) and a very strange situation for the world's main desktop environment to be in.

  • I just use JUCE. It solves all the problems I need solved on Windows and doesn’t lock me into anything. More and more, if its not cross platform C++, it just doesn’t make any sense to invest in it. This is getting more relevant as the years go by, alas.
    • Given OS windows shares, if you are writing desktop, cross platform makes no sense for most apps.
  • When I tried to release a flutter app via exe installer, google drive said it was a virus but it otherwise installed just fine in windows 10/11. I'm doing the same thing for msix for now. But when I searched for certificates I could only find closer to $200/yr and you need to load it in the latest $100 yubikey due to the fips requirement. I didn't realize that CAs dont let you just get the private/public key files any more. Only distribution method is hardware based fips key. I've given up entirely on code signing since I only made a single open source project for amateur radio.
  • It has been a mess for 15 years and Microsoft keeps making it worse by adding new frameworks without retiring the old ones. Win32, WPF, WinUI, MAUI. Nobody knows which one to pick.
    • Yes, and the hubris sting-of-death was UWP. They tried to make Windows into a mobile OS, severely restricting the alowed actions of programs, including strict certification to be able to run them (elsewhere). Of course nobody went for this and UWP died a quiet death. Recently there are signs that MS is trying to go back to making products that users actualle want (Win11 reverts). We'll see...
      • It's hard to describe how uselessly restrictive the UWP model was when they originally introduced it as "Metro-style apps" in Windows 8. Among the things it officially did not support included:

        - Multiple monitors - Non-full screen views - Sideloading outside of the Store - Offline installation - Explicit threads - thread pool only - Aligned memory allocation - malloc only - Any C++ compiler other than MSVC - Support for any version of Windows other than Windows 8 - Running apps as administrator - Running more than one instance of an app at a time - Runtime shader compilation

        If any ONE of these things was a blocker, you could not write a Metro style app. And yet Microsoft pushed this extremely hard -- including almost completely ending any maintenance of Win32 APIs. And despite the many relaxations and extensions, UWP is still largely useless today, and now even itself seems to be going into maintenance mode. All of which has done a lot of damage to the state of Windows desktop platform development.

        As an example of how bizarre UWP is, for some reason every time they published a list of new APIs added to it, they converted the list of API identifiers to lowercase in the documentation:

        https://learn.microsoft.com/en-us/windows/uwp/whats-new/wind...

        It's relatively insignificant, but... why? Just one of many things that showed how immature UWP was.

      • > They tried to make Windows into a mobile OS, severely restricting the alowed actions of program

        They already had Silverlight! For Windows Phone 7. Then they killed that off too and expected the "plethora" of WP7 apps to be rebuilt for WP8 (requiring the beloved Windows 8 desktop OS for this task). Then they again expected developers to throw that away in favor of UWP for Windows 10, which unified the desktop and phone OSes. By then it was too late.

        Old apps still ran on the newer OSes but the SDKs became dead-ends.

      • pdpi
        > (Win11 reverts).

        I must've missed that one. What did they revert?

    • Picking a stack for native Windows UI is like rolling dice, except sometimes you get bitten by COM for fun. If you care at all about backwards compatibility or deploying outside the MS Store you basically end up circling back to Win32 APIs much as the frameworks would love for you to pretend otherwise. Ironically, the 'official' docs now reads like a half-hearted apology for the last decade of churn.
    • > without retiring the old ones

      They'd lose too much enterprise software that's not being maintained any longer but still is business critical.

      You can still run most programs from the Windows 95 era unmodified on a modern Windows 11 machine and a lot of things is relying on that under the hood.

  • The Windows code signing experience has prevented me from shipping apps that otherwise run perfectly fine on the platform. It is a nightmare and I cannot believe it wasn't called out in the "We want to fix Windows" blog post.

    Just do exactly what Apple does. Charge me $100 directly from you and let me build an .exe that I can distribute on my website.

  • > One might think that an advantage of controlling C# would be that Microsoft has carefully shaped and coevolved it to be the perfect programming language for Windows APIs. This does not appear to be the case.

    I think they spent all their mana for that on pre-.NET Visual Basic and then had nothing left.

  • "So when I went to work on my app, I was astonished to find that twenty years after the release of WPF, the boilerplate had barely changed."

    Such is the benefit and the curse, I guess, of having the Windows API being locked in the distant past for backwards compatibility.

    I've always been surprised that Microsoft didn't do a full operating system refactor and provide a compatibility layer for running old binaries. Perhaps they figure it would be better to just transition everything to software as a service using web tech? But I just don't see how that strategy is gonna work long-term.

    • They DID such a refactor for Win NT under David Cutler. Even in that comparatively simpler time it was a huge undertaking, and required all-hands-on-deck management that doesn't exist anywhere in tech anymore, let alone at today's Microsoft.
    • "I've always been surprised that Microsoft didn't do a full operating system refactor and provide a compatibility layer for running old binaries"

      Just keeping a legacy system in working order is different skillset than writing a new system from scratch.

      So you need a new team. Nothing from Windows maintenance transfers.

      Maybe would require hiring someone who knows how to design an OS.

      It would be a major undertaking, needing protection by CEO (and if it would not succeed CEO would loose a lot of prestige).

      I'm not saying MS does not have the existing talent base. I don't _know_.

      But I've been inside a house maintaining a monstrous legacy codebase.

      I can tell you - it requires surprisingly little deep understanding just to keep an existing system going.

  • > 9 MiB

    I'm glad people still care about stuff like this. It drives me insane that the simplest form-based software that I build and compile ends up being 50-100 MiB; several times video games from the 80s that I grew up with that did much more complex work, graphically and computationally, on a tenth of the space.

  • *has been for 20+ years

    Meanwhile editions of Gnome come with Gnome Builder and Flatpak has solved the distribution problem. Things are so much better today on Linux than most people who have used Windows will even remember.

  • ozim
    That is why everyone even Microsoft themselves does Electron.

    Running with html/css/js has benefits it really is open and free development based on international standards and not locked into any single big tech.

    • I don't know, I think it's pretty embarrassing that Teams is an electron (or whatever) app. The plot on native has been lost so badly that even the fucking company that makes the OS doesn't want to deal with it.
    • Say what you will about Apple, they at least still think it’s important to support and do native development, especially for their OS. Microsoft might as well have bought webOS as their new Windows replacement and admitted they’ve given up on native apps.
    • Electron is the worst thing that happened to quality software. I spoke to two HR guys last year at the company I'm working at and they told me they ditch every single resume mentioning "web technologies" in them. Funny part is when they also told me these "bad" resumes are for the vast majority H1B wannabees.
      • What's so funny about that? Most electron turds I deal with are American in the first place, they must be trying to appeal to you.
      • Second. I wouldn't say we ditch resumes on that basis, but ultimately, we're a native outfit only. You can be the best damn app developer on Earth but if all you've ever used is Electron, well, I can't use you.
    • Isn’t Microsoft also using React native for desktop stuff?
    • NPM it's the bigger turd happened ever, slow and bloated. And JS today amounts the biggest enforced propietary loading method of existence in almost every web page.

      Open? You wish.

      >and not locked into any single big tech.

      DRM and propietary cody tells me otherwise.

    • Clown shit. “We’re made our own OS a nightmare to build on so we’re gonna use JavaScript powered pseudo-VMs and make everything take 2 gigs of ram minimum”
  • Lazarus is crazy good, as is Delphi, if you can afford it. wxWidgets is also nice, without the licensing weirdness that is Qt.
    • Lazarus is probably the easiest way to make a lean and fast native Windows app without paying for tooling.
    • wxWidgets is just a wrapper around existing UI libraries; win32 on Windows, and Gtk/Qt on *nix.
      • Yes, as is the VCL that Delphi ships, along with the Lazarus component library which bases on Qt or GTK on Linux, and Win32 on Windows. It's the same sort of layer.
  • Excellent summary of the stupid state of Windows native GUI app development after the complete lack of direction or coherence Microsoft has shown. Not to mention the irony of Visual Studio not having a GUI designer for anything except Windows Forms.
  • I’m still confused which frameworks are tied to which “visuals”. Ignoring the web-frameworks, do Win32 apps inherently look like Windows XP buttons or can they look more modern?

    It might be nice if the article could add screenshots, a few of the Wikipedia links have a screenshot, but again I’m not sure if you’re limited to that UI or not.

    I also like the carousel in the article showing the tray menus, but again not sure what they are each “built-with”.

  • Thanfully, you don't need to write p/invoke stuff yourself anymore. https://github.com/microsoft/cswin32 creates methods and all related structs for you. It's also AOT compatible (if you specify it). It works for calling C and COM functions.

    I mean, not like this brings Windows development anywhere close to "modern", if anything, it feels like you're moving into the opposite direction, but at least this solves the "The modern APIs don't provide the specific functionality I need" problem that plagues all of Microsoft's "nice", "modern" abstractions…

  • Seems to me that really the simplest solution to authors problem is to write C++ safely. I mean...this is a trivial utility app. If you can't get that right in modern C++ you should probably just not even pretend to be a C++ programmer.
    • Just write C++ safely! Why didn't we think of that?
    • Yeah he literally answered his own question and then used a random excuse for not going with the option.
  • Most of the desktop applications I have wrote over the years have been in other languages like Java and Go as I have wanted them to mostly be cross platform. In these cases I have always used the Software UI, which in Java is Swing and in Go is Fyne. These are usually reasonably fast, don't necessarily look native depending on how its themed but ultimately fit the language better than trying to bridge to Win32 or GTK/QT.
    • But punish the user so you can develop cheaply and lazily? I’m not sure that’s a model I would want to follow.
  • This all seems like a direct result of measuring employee performance using "impact".
  • Thank you for the detailed write up.

    I’m was thinking about building native windows UI, wrapping around cross platform library written in swift. I did not know it was that messy and complicated.

  • Best framework for this is Qt.
    • I've recently discovered FLTK: https://www.fltk.org/doc-1.4/intro.html

      Haven't used Qt in a while, but at first glance, seems simpler: https://github.com/fltk/fltk/blob/master/examples/menubar-ad...

      • FLTK is great at being fast and light, that’s about it. It’s kind of cumbersome to use but honestly does what it says on the tin. Highly recommend for smaller use cases but can’t imagine using on a large project. I used the rust bindings which are well maintained.
    • Yeah for my work, legacy Win32/WinForms/WPF codebases tools are kept maintained as-is, but new tools are usually written in PySide6 (QtWidgets or QtQuick) and it's worked out really well (other than bundling/distribution being tricky for big apps)
    • And Lazarus/FPC.
    • MFC is rock solid too
      • WTL and ATL also, especially if you need to do com stuff
        • You will need it, because since Windows Vista, most new APIs are COM based, as they redid Longhorn ideas in C++ instead of .NET, and WinRT also builds upon it.

          Classical Win32 C API surface, with some exceptions, is mostly stuck in Windows XP view of the world.

  • It's always about the abstractions which try to cover the underlying mechanisms but not always can do it. The same with any programming, like named pipes for example. However I need to tell you that

    1. Wow you have great knowledge of windows. Congratulations

    2. Boy windows API is a mess.

  • Because I didnt see it already mentioned. Avalonia[1] and Uno[2] for C# are also really great if you want to write windows apps. I wrote some in Avalonia that worked incredible nice on Linux and Windows.

    You dont have to use MVVM or AXML for example Uno allows for C# Markup[3] to be used instead or MVUX instead of MVVM.

    I personally hate MVVM and AXML but you are not forced to use them.

    For Avalonia I dabbled in creating my own replacement[4] for MVVM and AXML using Flecs.Net.

    In Avalonia I created a tray icon for the trash bin. So I can see how big it is and clear/open it with a small menu[5].

    Both Avalonia and Uno should at least be looked at when judging which framework to use. They are both quite mature and have many great controls and features built in.

    [1] https://avaloniaui.net/ [2] https://platform.uno/ [3] https://platform.uno/docs/articles/external/uno.extensions/d... [4] https://github.com/AyanamiKaine/Ayanami-sTower/blob/main/Ava... [5] https://github.com/AyanamiKaine/Ayanami-sTower/blob/main/App...

    • I built multiple Avalonia apps with zero previous experience

      - Windows 11 Hardening utility - made it because all existing ones are not updated to handle all the new AI telemetry + new updates + I made it differently and more powerful than anything that exists currently

      - Windows Admin/ Security / Networking Utility built for my needs

      - Windows 11 Anti Virus Nuker - Completely shuts off windows defender without disrupting system performance or zombie files

      - and more

  • WinForms forever :evil:
  • I wonder if Unity (the game engine) actually has a sneaky potential here. It’s cross platform, fast, and maybe just maybe less bloated than carrying around an entire browser like Electron?
    • Not sure about Unity, bot Godot is already used to build tools, like Pixelorama (pixel art graphics editor, a bit akin to Asesprite), RPG In A Box (game engine targeted for RPG games), Bitmapflow (tool to generate in-between animation frames), and probably more I don't know about.

      Well, if I remember correctly, the Godot editor is written in Godot.

      • Godot is written in C++ It may have some GDScript in there, but I don't think so. The sourcecode is available: https://github.com/godotengine/godot
        • The C++ code there (at least in the editor directory) initializes and configures godot ui components that the editor is made of
    • I think Godot is a possible contender as well. There are a few non-game applications made with it, and they've recently added a docs page tailored to non-game application development: https://docs.godotengine.org/en/stable/tutorials/ui/creating...
    • What's the accessibility story like? Do Unity applications work well with screen readers?
    • Sure but different target market.

      CRUD apps are non-trivial.

      If Unity were to ship platform native replacement for WPF equivalent (hell or even winforms) it would become a really enticing app development platform.

      • > CRUD apps are non-trivial.

        Aren't these pretty much the most trivial UI apps possible? E.g. compared to other native apps like Photoshop, Blender, Visual Studio or Office, CRUD is mostly just about banging together custom UI frontend for a database.

        Unity's editor is implemented in its own (old) UI system, same with Godot, so in both engines it's possible to create 'traditional' non-game UI applications.

    • Flutter is probably better suited for apps
    • Just use Qt. Native, cross-platform, works like a champ.
      • Cross-platform and native never works well.
    • Unity's 2D UI stuff is very poorly designed, with lots of edge cases where auto-calculated fields can hit a divide-by-zero issue and then become unrecoverable because the value is now NaN which can't be auto-calculated back to a number.
    • Unity has a big runtime that needs to be bundled with it to run
    • Speaking from personal experience, Godot has the sneakiest potential. It has all the UI components and flexible layout containers you could ask for, a signaling system that lets you put the methods from less relevant components in the scripts for more relevant ones (making for a more compact project), and you can also manually compile slim template builds for cleaner distribution. There's a future there.
  • come back home Delphi 7, all is forgiven
    • It seems that peak native Windows dev tools were Delphi 7 and VB6. It's a tragedy that something at least as good as VB6 is not still developed and supported by Microsoft.
      • There's nothing as good as VB6 that's developed and supported by *anyone*. It's not a Microsoft only phenomena.

        I think programmers started wanting "real" languages (notice the quotes), and henceforth got more complexity and things take longer, although with GenAI, we may be back to the "draw as screen and do this" that we were with VB6. Just now the source generated should be considered the object code, and the prompt is the new source (at least for those types of apps)

      • I think WinForms with C# or VB is as good, if perhaps not as fun or approachable.
  • >Displaying a tray icon with a few menu items: not available. Not only does the tray icon itself need P/Invoke, the concept of menus for tray icons is not standardized

    Having never written Windows apps, I am surprised to learn how disorganized and chaotic this all is.

  • There seems a lot of conflation between GUI frameworks and interacting with the OS in this article.
  • Given the size of some Electron software, bundling TCL/Tk with IronTCL and TCLLib+TKLib weights 58MB and you can develop your own software with it, and that with the source of everything included.

    And if you set a native theme for TTK in your code (literal two lines), your software will stop looking Motif-Industrial, the widgets will have the classic Win32 themes. It will look native from XP and up.

  • I write .NET Framework 4.8 apps. And I will until .NET has an actual support lifetime. 4.8 will still be supported and receiving security updates in ten years, .NET 10 will be gone in 2.

    Hobby projects should not be built on a platform that is constantly changing underneath.

    • My company is moving our main LOB app to .NET 10 in the near future. It's taken a while but has gotten to the point where .NET 10 has pretty much caught up to .NET Framework for feature support, and our take is that the cross-platform support, performance gains and newer C# versions are worth more than the stability of .NET Framework.

      And the gap's going to keep growing - doing the upgrade now means future upgrades can be more frequent and incremental, rather than trying to move 4.8 to .NET 20 in a decade.

      • Unfortunely I have reduced my use of .NET, because some of the partner products that we use, or customers that were into .NET, took the opportunity for going into another technology stack.

        Basically the kind of customers that were affected by the breaking changes, between Framework and Core, decided to keep the old stuff running in Framework, and consider other alternatives going forward.

        Not sure how much these kind of customers matter to the .NET team's upper management in customer acquisition, but they surely lost a few along the way.

        And now there is even CoPilot based migration tooling on VS 2026, because most likely there aren't that few that are still chugging along with Framework.

      • If .NET had a desktop UI for Linux it might be worth it for me, but we haven't gotten there yet somehow.
        • Yeah we don't have any plans on moving our WPF app to Linux, but the rest of our stack (job scheduler, ASP.NET service, web APIs, etc.) all has real potential to get off of Windows.
  • Interestingly, no mention of WTL
    • Ahah, I knew I missed one!

      I originally had ATL in there, but my proofreading squad (Claude and ChatGPT) told me that ATL was a more niche thing for COM, and looking at the Wikipedia article I was convinced they were right.

      But WTL was what I was thinking of---the step between the MFC and .NET that I forgot.

      • > but my proofreading squad (Claude and ChatGPT) told me

        With all due respect (seriously): fuck off man

        This is why you don’t use these stupid fucking tools for this

  • Still remember the days of writing apps for windows phone using c# and XAML. Good old times but no definitely don’t wanna go back.
  • All my work experience with guis was mfc. And all modernizations were web based. The in betweens are usually not considered worthwhile.

    But imgui is a breeze of fresh air for internal stuff

  • You missed something.

    With Delphi creating of Native Windows Desktop Applications is a piece of cake (also does MacOS, iOS, Android and partially Linux). Yes it is by now obscure and expensive tool but I still use it to maintain my existing native GUI desktop applications. It is incredibly easy to use / develop with and single exe no dependencies deployment mode is superior. Compatibility between Windows versions is stellar as well.

    There is also an opensource version of Delphi called Lazarus which is way less polished.