• I would say writing and game design are parts of a game that humans enjoy recognizing the human artistry in, and automating either degrades the artform.

    ie, these are the _fun_ parts, not the boring glue code. these are the parts that humans are and should be reticent to give up.

    so, to that end, what is your motivation for automating these systems?

    • You are exactly right, I don't want to create just an LLM experience. I want to create a system where the artist/game-developer creates a world, and the main threads of a story(think of it like a prophecy) which constraints the player to a world/setting and a set of abilities/actions, but other than that the player should be able to say and do whatever they want.