- Hey! I played against a bot and it was pretty fun.
Small suggestion: too many queues can make it very difficult to build up a network of players at first. I'd suggest, for now, lowering the amount of available time control queues so that two players who happen to be on at the same time are more likely to actually find a game.
- That is such a good idea.
I just looked at lichess and copied their time controls queue screen/options. But you're so right! I'm thinking which time control would be best for the beginning... 10 mins maybe?
- Cool concept! I play Go, and it's extremely unnerving that all the good shapes you play in Go are essentially the worst shapes you can play in Tiao :D
- Haha yeah :D
- I loved this.
A shameless plug for myself and my own investigations into the world of old strategy games - https://tom-dickson.com/blog/trias-game-investigation/ - was where I did an investigation into the game called Trias/ternii lapilli which is like an old version of tic tac toe.
- Cool! I've tried (and I guess failed) to build two of my favourite combinatorial games: the ancient "Konane" and the modern "Shōbu". At least the latter's project taught me property-based testing in Erlang.
https://en.wikipedia.org/wiki/K%C5%8Dnane
https://boardgamegeek.com/video/482389/shobu/how-to-play-sho...
- I've never heard of either before but they look like a lot of fun :)
I like the video introduction on the board game geek site, maybe I should film something like this with my friend for Tiao and also put a page up there? :D
- It's fun! I play some chess but I am not a natural at this game. I think I need an AI easier than easy haha
- Me too!
- I can't beat easy, incredibly addictive game :)
- Yay :)
- Clever! I really appreciate how well done the tutorial is, it's just about the easiest game intro I've ever experienced.
- Thanks :)
- I put a lot of work trying to make it as smooth as possible. But there's still some rough edges I think, have to play test it more with friends, just the amount of different assumptions that people bring to a tutorial and trying to handle all of them without being overwhelming is such a tricky balance to get right haha
- great game and very nice implementation!
- Now I am interested in playing a board game that is not turn-based
- Yeah, I play a lot of board games and was confused by the explicit statement that it was turned based, as most board games are turned based and realtime boardgames are pretty exceptional.
Anyhow, off the top of my head:
* Galaxy Trucker
* Pendulum
* Captain Sonar
* Sidereal Confluence
* Kitchen Rush
- Oh true haha :)
I guess I just added this "turn based" phrase because it's online and for me felt somehow more descriptive of what it is, but you're absolutely right.
And now I also wonder what would a non-turn based board game look like?
I'll have to try one of those you recommended and find out :)
- Magic Maze
Bananagrams
probably others from my shelves
- I appreciate the tutorial. I thought it was well done. I'd love to see something like that in some board games I've played.
- Oh wow I am terrible at this
Nice implementation though, plays pretty well in n my little bitty mobile screen
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