Next.js Hacker News
  • top|
  • new|
  • ask|
  • show|
  • jobs|
  • GitHub
Bitmap and tilemap generation from a single example
32 points by futurecat 2 days ago | 6 comments
  • interpol_p
    I always wondered how this compares to the 1999 algorithm Texture Synthesis by Non-parametric Sampling [1]. The results look very similar to my eyes. Implementation here [2] — has anyone tried both?

    [1] https://www2.eecs.berkeley.edu/Research/Projects/CS/vision/p...

    [2] https://github.com/goldbema/TextureSynthesis

  • tyleo
    This was originally posted here a decade ago. I’m happy to see it’s still alive.

    I’ve been using some generated assets for a game with voxelized art. I intend to take a deeper look at this and see if it can simplify parts of my workflow.

    https://news.ycombinator.com/item?id=12612246

  • nnevatie
    "Wave function collapse" - such a fancy name for a relatively simple algorithm without any connection to actual wave functions.
  • codeulike
    This is fascinating. I see its powered by weights and probabilities - would this be a very simple ancestor of things like Stable Diffusion that we have now, or would this be on a completely different branch (different approach)
  • uncircle
    An explanation of how this works here: https://robertheaton.com/2018/12/17/wavefunction-collapse-al...
    • tyleo
      It’s interesting this article uses the phrase, “you feed it the vibe your going for,” about 5 years before “vibe coding” became a common term.
Guidelines | FAQ | Support | API | Security | Lists | Bookmarklet | Legal | Apply to YC | Contact