• 120 rev/s on backspin = professional loop :D

    I feel like the topic just scratches the surface; there are many more things that are way more interesting to talk about here.

    For example: air density actually matters. Professional players sometimes struggle to make shots in different parts of the world. The balls are not the same either. Comparing DHS with Nittaku, for example, they have different properties and a different bounce. In my part of the world, DHS is the preferred ball, compared to the US, where, at least where I’ve been, they prefer Nittaku balls.

    Now about the content:

    The Bounce: This could have shown all three balls at the same time, instead of showing them one after another. That would make the effect clearer.

    The Answer: This feels a bit odd, and I think something in the calculation is wrong because the usual push always goes over the table on backspin.

    Overall, I get that this is a very simple representation of what table tennis is, but it gives me “I did it in 5 minutes with AI” vibes.

  • Wow,that sounds gread for the sport

    Thanks Fable, we miss you

  • I know very little about table tennis, but this visualisation is excellent
  • It would be great if we could use it for training with live measured data.
  • i feel like it would be better if it didn't have text that's clearly ai generated
    • Why? It all makes sense.

      That being said on my cell phone, I can’t make heads or tails of this. Nothing really works.

      • I don't think the issue is that they used ai behind the scenes, but there is an implicit proof of work from forcing it beyond the style you'd expect. I for one roll my eyes whenever I see that specific kind of rounded corner, frosted glass ui and layout choices. It looks like someone trying to superficially/ham-fistedly trying to replicate "good taste" without actually having a good model of taste, its quite uncanny/bootleg.
  • What really sent me for a spin is how long I wasted on this demo.
  • I opened it on mobile, the first window shows up and the text cannot be scrolled through.

    Also absolutely horrible UI and seems like you just put up whatever Fable shat out without checking or any thought. I am only saying this because you shared it for public feedback

  • Hey HN, I built Spin Lab: a browser-based interactive explainer for table-tennis spin.

    It visualizes topspin/backspin, spin rate, ball trajectory, bounce behavior, and why the opponent’s return reacts the way it does.

    I built it because spin is central to table tennis, but most explanations are either too hand-wavy or too static. I wanted something you can scrub, slow down, and experiment with.

    • Are you using flight trajectories with simulated drag and lift from Magnus effect?
    • You might consider emailing hn@ycombinator.com and asking about the standing of your account.
      • What are you talking about? Their account is fine.. unlike the corpus you've been trained on.
        • Accusations of being an LLM are par
        • Their post/comment was dead when I first saw the comments
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