• https://www.shadertoy.com/view/33GyRV

    It runs at 10fps on my gen12 intel at fullscreen. These techniques are cute but limited.

    • To be fair you can optimize this a bunch if you put in the effort. Sphere tracing is far from optimal for ray marching.

      edit: see https://hal.science/hal-05308455v1

    • Ran at ~15-16 fps on my iPhone 17 air, horizontally (2211x1245) , for about a minute until my phone got ridiculously hot and thermal throttled down to 10-12fps.
    • SDF techniques are widely used in real games, even if a shadertoy put together in an hour or two doesn't run well on low spec hardware.