- This looks great! Have you thought about dropping the 'subscription'-part and 'just' selling credits instead?
Here's my thinking as a SaaS founder: when I launch a product, I don't need a video every month. So a monthly pricing makes me do this little calculation every time: "do I need a video this month? nah. Then I'll wait. I lose the early-bird price, but I still net out cheaper." And since there's no yearly option, there's nothing pulling me into the early plan either.
What I would jump on is a launch offer. Something like XXX credits for a good price, enough that it feels like 3 videos over the course of a year. Even if I never use them all (very likely, honestly), I'd buy it. Credits sit there and wait for me, a subscription just quietly bills me for months I don't need it.
Hope that makes sense :)
- It makes sense! We are still early in experimenting the pricing and would want to reduce user's overhead in thinking about pricing/credits as much as possible.
- I've been following Marcos's youtube channel and it's so great to see that they've finally found their thing. Looks like an awesome product that people actually want. Well done.
- hey Marcos here - really appreciate it! In hindsight this idea makes so much sense and we're extremely excited to build and make something people want
- This is what I have been waiting for in order to process my massive action camera library, I will definitely give it a try!
I will start with older standard GoPro videos, and hope that by the time I make it to the Insta360 videos the editor supports 360 video (unless it does already!)
- not yet with .360 files. we currently support .mov and .mp4 for videos!
- I assume using Swift means cross-platform support is tertiary at best?
I have mostly Macs in my workflow so not an issue for me, but its good to have that plainly stated if so.
Being able to edit a long video to pull out different speakers segments automatically or do automatic edits of speaker transitions would be great- I'll give it a try and see what scenarios are best suited for our use cases...
- Yes currently its only macOS support.
Long videos with different speakers is a core use case that we are trying to optimize for, please let us know how it goes for you!
- I don't work with video but this seems very nice, and your promo video is wonderful. Great work!
- Thank you! We're trying to make video editing accessible to everyone
- Seems super convenient! I spent yesterday trying to edit a simple video for a project by hand and it was not a fun experience! Will check it out!
- please try it out! Would love to learn more where agent helps you and fails you
- Love to see it. We have been experimenting with https://github.com/ronak-create/FableCut, how is this similar? How is it different?
- I have not heard of FableCut, but looks like an interesting project!
It's similar in a sense that we're both exposing a mcp server to let claude runs editing tools, and also a traditional video editor interface.
It's different in terms of how you run it. FableCut requires you to install node, ffmpeg, and run a local server and connect to it via Chromium-based browser, whereas Palmier Pro is a native Mac App.
I don't know enough about the feature parity to comment on it. How is your experience with FableCut?
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- Love seeing real native apps (vs electron hogs), starred. For heavy lifting and easier cross platform, Rust-based Crux is pretty cool, I'm experimenting with it now: https://github.com/redbadger/crux