• There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind of thing in regular minesweeper where it would've auto-cleared it when I opened a box next to it. I didn't take a screenshot but I hope that makes sense - I suppose maybe once you play the game more you'd learn that these are safe x's, but I found it to lack real information. I looked around for a tip or something on it but didn't quickly find anything
    • it is possible in normal mine sweeper to have a postion where you cant determine 100% whether a square is a mine or not. In this cases you just have to guess. Try to identify them early as possible since they can ruin the game with an unlucky guess.
  • This is very similar concept to "0h h1" https://0hh1.com/ which I've been playing every day on Android for a couple of years now. I had never considered it to be a reverse minesweeper.
  • I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
  • I did have to guess. If I'd have known how many mines there were, I wouldn't have though.

    https://imgur.com/a/idfj1my

    edit: I'm wrong. Thanks steve.

    • First column, there's a 2 in the second row from below that already has two sunflowers. So the 3rd adjacent field must be empty.
    • The "4" clue forces the solution imho.
    • [dead]
  • Im curious how youve set up the multiple puzzle games you have to generate two daily puzzles each? It cant be entirely by hand or entirely AI driven?
  • Jumped from medium to insane and didn't notice any difficulty bump. Were the puzzles designed by AI, eg arc agi puzzles are trivial for humans but very difficult for LLMs.
  • Actually really fun
  • I love it. Reverse minesweeper describes it perfectly.
  • It's cute and friendly, how it explains the rules. Maybe instead of a red box for making a mistake, the sunflower could "shake its head" to mean "no". Anyway the game feels well-designed with a focused scope, nice work!
  • da-x
    Awesome idea
    • Thanks! Not perfect yet but I think it has potential. Would love any feedback
      • I jumped directly to insane and completed it on the first try. It's too easy.
        • And if you find a puzzle you like the difficulty of could you tell me the puzzle id at the top left please
        • I've just tried to bump insane up a bit if you could test it to let me know what you think?

          I'm struggling to play test the higher difficulties because it above my own skill level haha

          • Insane is still far too easy. For the highest skill level it should be -really- hard. Was still able to solve one in under 3 minutes.

            I -love- this idea though!!

      • I guess I am mildly discomfited by the red flower. if the program is going to tell me every time I fail to think through things properly, then my role here is kinda limited to driving the mouse.
        • Helpful feedback thanks. I am trying to make it a bit more forgiving for first time players to learn the logic.

          Then in easy mode and above you are given max 3 mistakes similar to sudoku.com and other popular logic puzzles

  • Honestly looks far more obvious than the original to me.

    I like how ai agents make it possible to experiment with different game concepts.

    I merged Go with Tetris while brainstorming some ideas.

    https://goban.molodtsov.me/