- I really like the many variations from the original that you have added (the physics like spin and anti-gravity).
These surprises made it far-more-interesting to play than I expected.
- Thanks for feedback.
- Nice! played through the 28 levels.
About the mouse control: many times i failed because my cursor went outside the viewport and the paddle stopped moving. So i got to keep the mouse inside the game area, which is kinda annoying visually too. Even in fullscreen there are borders where the cursor can fall and die.
Another feedback: the ball bounces a bit too vertically on block corners, it seems it could bounce a bit more diagonally.
And i found the big-blocks levels a bit difficult because it was hard to send the ball at the top of the screen.
Thank you, i had fun :)
- Thanks for feedback. I'll see what I can do with cursor getting out of the play window, would cursor lock be a solution? (click once to lock, click twice to unlock).
Yeah the physics, this is ~ 5th internal version already, there were more pronounced corner angles at some point, but it got unplayable.
Big block levels; The idea is to encourage the player to find two bounce solutions, where first bounce is spinned and 2nd would be to 'correctly' translate that spin into upward speed.
- The new beta brings some ornamental debris and slightly worse fps: https://brontosaurusrex.github.io/physical/v8beta/
(f to show fps, shift+f to reset lowest fps)
- Its a bit hard to play on ios, the controls only work in the playable area, so your finger blocks the action. On iOS there is a ‘bar’ at the bottom of the screen when in landscape mode, interfering (visually) with the paddle/parallel
- There is a triple dot menu at the top, and then click the ball and it should present with 4 different type of mobile controllers (one being tilt for example). p.s. I haven't tested the game on mobile devices much, I haven't tested iOS at all.
- iOS is a pain. Things like sensor data need to be activated in a certain order (like.. before other events etc). The tilt doenst work on iOS (you should get a dialog box that requests access).
- I selected tilt controls and it doesn’t respond to any motion. The “fullscreen” button doesn’t do anything resulting in a tiny game window.
It’s a shame because I love breakout!
- Thanks for feedback, it appears I need DeviceOrientationEvent.requestPermission() call before the game can tilt (Maybe in next version), and I can't force a true programmatic fullscreen mode using standard JavaScript code on iOS 13 and newer.
- This is oddly satisfying! What's are the triggers for the different types of physics?
- There is 3 types of bricks (common, magical and unbreakable), the ones with 'magical' powers will trigger different 'power-ups'.
- Website not loading (stuck on plausible.io) fyi.
- Counter will be disabled in the near future, thanks for feedback.
According to the plausible we got staggering 82 hits since yesterday. Roughly 50% desktop and 50% mobile, with average time on page 1 minute and 24 seconds.
- Kinda fun