- I'm still very fascinated by gaussian splatting, but the issue I always run into is the need to use colmap to generate the camera positions and get the initial point cloud. Which colmap effectively still needs Nvidia for dense point clouds last I checked. I'm curious though does anyone have anything else they've tried that worked well? I've tried a few different things (most of the time getting stuck on just compiling the thing) so I'm curious if anyone has any suggestions that I should focus more heavily on getting working. I have some poor quality videos I'd like to try and use and I'm willing to put in some manual work, but it feels like it's all automatic or nothing. Thanks for any suggestions that any of you have.
- Hey Anton, great work as always :)
- Having this work on Apple metal is huge for the accessibility around training splats. I remember two years ago I needed an RTX Nvidia GPU to run things like splatfacto on nerfstudio. Very neat optimizations as well like the depth map and sky dome, 3dgs has come a long way. Awesome!
- Oh, a fellow Ukrainian! Was pleasantly surprised to see that fountain on HN — I was just walking around it a few days ago, very nice and peaceful spot this time of year.
- Fantastic demos in Julia, what a treat.
- I thought the picture on your home page was very cool, and then I moused over it. Absolutely incredible.
- Better? A turn on the spot shows a wreck everywhere but forward.
- do you know how gaussian splatting works?
- Great work
- this is amazing!